The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. Version-less Naming of Cross-Runtime Data Types Modifications to the C++ declarations for XMFLOAT2A/3A/4A/4X3A/4X4A toīetter support these types in C++ templates. Use of Visual Studio style SAL annotations.Unified handling of floating-point specials between the Windows SSE2 and no-intrinsics implementations.Addition of XMVectorDivide to optimize SSE2 vector division operations. The June 2010 release updates XNAMath to version 2.03, which includes the following changes:
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